nice how do you get such a realistic skin texture? what program is thia? and is that fur or shave and a hair cut? I know there are skin shaders but im having a hard time doing the actual texture of my characters skin. any pointers?
This is really where I wanted to be by now in my 3D art's ... I was going to say "career", but considering I don't have one... yeah.
Really, truly amazing and inspiring work. I was writing down an idea for a drawing, which then prompted to it the addition of a secondary character. Well, that secondary character turned out to be a troll, and I wrote down "Alligator skin arm armor". The next day I looked at my note and realised that I had seen something like that recently and looked in my favs gallery to find this wonderful piece sitting in it. Initial feelings were that of "DAMN!" and other unpleasantries.
The detail of everything is phenominal. You say this is a W.I.P., and for being as such... wow. I am anticipating the final, though this blows my mind right now! What I like first and foremost about this is the skin, from the pores and leathery look, to the sallow and decrepit sort of look to the abdominal area. I'm supposing that this was made in either Z-BRush or Mud Box. Getting folds and natural looks to fat or loose skin is very frustrating to me, and I as of yet have been unsuccessful in my attempts. Often I get something like comicly balloony to unnaturally tight looks to the skin. I love the arm muscles you've shown. The veins and the deep recesses of the inner elbow area look very "real". The face is beautiful, if one can say that about a hardened troll warrior. That forehead vein is awesome, and probably my favorite part to the face, as it breaks the symetrical feeling.
At first glance, the face piant/tattoo looks like someone sculpted the face of a seriously acne pock-marked individual, then gave it a patina wash, which may sound like an insult, but I love it. It gives him more of an interesting face, rather than it looking like something slapped on as an afterthought. Sometimes you see someone pop a tribal tattoo on their character that looks really out of place and out of balance with everything else. I like that what you have done works on two levels. His ears look very natural, seemingly emulating light passing through the shallow flesh.
As for the shown costuming efforts so far... another wow. The ropes look right, the gator skin looks right, the fur looks right. You're doing everything right. It looks natural and blends well together. The colors go well together, too, with the dark grey-green of the skin to the brown and blue of the fur. Also the furs postion, how it wisps around, blends in, sticks out, seems matted in some ares and free flowing in others. This is to say it doesn't look like "fluff" like so many other fur depictions do.
I can't think of anything wierd or out of place, other than the fact that I don't understand the gouging in the upper pectoral muscles, but that's really it. I want to see the fully completed character!
oh my christ, well frickin done. ive followed this from the start. the way its coming together looks so professional. you add depth to the render and model that surpasses the untrained eye. what i mean is, youre inspiring depth in detail. Awesome work so far.