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Description
Hey guys, so these are the passes i've used. each and every pass is generated from particular matcaps found in Zbrush.
I really like this method because lets face it, there's a whole lot of matcaps available online with various effects.
my general approach when it comes to these passes and setting their blending options in photoshop is to set any and all ambient occlusion or cavity like passes to multiply, whereas specular passes and fresnel passes are set to screen and lighten.
hopefully the image will be sufficient for you to figure out what went down, hehe. but i will gladly take questions.
This is my first tutorial post because i find this rendering technique as the least technical and what it lacks in the awesomeness of other renderers it makes up with the amount of artistic freedom you can have while playing with the passes.
I really like this method because lets face it, there's a whole lot of matcaps available online with various effects.
my general approach when it comes to these passes and setting their blending options in photoshop is to set any and all ambient occlusion or cavity like passes to multiply, whereas specular passes and fresnel passes are set to screen and lighten.
hopefully the image will be sufficient for you to figure out what went down, hehe. but i will gladly take questions.
This is my first tutorial post because i find this rendering technique as the least technical and what it lacks in the awesomeness of other renderers it makes up with the amount of artistic freedom you can have while playing with the passes.
Image size
5315x1167px 1.51 MB
Comments51
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loved the result man, could you please give screenshot of the layers or info how you place them?